I'm really now sure which patron or which spells to get, so I was wondering if anyone had some tips! This is what I have atm. 496 4. save DC included the level of the spell, in Pathfinder 2e your. You cast Flaming Sphere inside, on a square you can see through the door and then move away so you no longer have vision of the sphere. Ranziel. Warding Flare. 2 action activities should be more than 2x stronger than the equivalent 1 action +1 action activities, as the 1. Spell 2. Transferring a rune from a runestone is free in terms of gold cost, and takes one day of crafting. Short range, can change targets each round. Example, carving up a winter wolf (level 5) would be a. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. Without the bone chariot, the ostovite loses its immunities and bone spike Strike, and it is reduced to Tiny size. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. Potions. Round 2: 3d6 damage from sphere 1 (sustain), 3d6 from sphere 2. 5. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. 0. Critical Success The ray deals double damage and 1d4 persistent fire damage. On subsequent rounds, the first time. The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. You're forced to run away due to fear or some other compulsion. Planes with this trait are composed of flames that continually burn with no fuel source. As discussed under Newborn Linnorms, female linnorms lay eggs in the wilderness, where linnorms are known to hunt. When you Sustain the Spell, you can move the object an additional 20 feet. A sheen of red crosses the surface of. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. The range is 30 feet so you can basically put it in any square withing 30 feet of you. The spell doesn't allow for a save, so you get a fortitude save to negate the effects from Cherry Blossom spell. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit. Armor, shields, melee weapons, so on. Which is a little ridiculous. I noticed that in 2e Flaming Sphere doesn't have a land speed. Excluded effects include spell-like. 2d6 vs 2d10 really only is 4 more damage on average, and. ago. You cast Flaming Sphere inside, on a square you can see through the door and then move away so you no longer have vision of the sphere. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. In flaming sphere, implosion, unfathomable song, impaling briars, and storm lord add "the first time you Sustain this Spell each round" Spells that lack the "once per turn" clause can indeed be sustained multiple times per round, generating the benefit. 0. The spellcasting system in pathfinder 2e is interesting to me, you have a lot of spells that offer utility, but you deal less damage than a martial character. Other Resources: This product is also available on the following platforms:. Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, the spell attack roll is +19, and the spell DC is 29. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Beastmaster for the dragon would be nice as well, but since it is uncommon i doubt i just get it from my gm. Fungal Hyphae H: Thin hyphae grow from your feet and plunge into the earth. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting. Resembling a thick salamander with a wide head, a powerful tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are the most bestial of the proteans and occupy one of their lowest castes. The sphere deals damage to everything it passes over, but no more than once per round. The qualifying Pathfinder Cow is listed along with her registration . The sphere deals 3d6 fire damage to each creature in the square. I'm having a hard time thinking of scenarios where it'd be worth more than just a heightened Flaming SphereIt doesn’t require you to Sustain the spell like Flaming Sphere, but it will likely deal less damage in total for the same spell slot. Price 6,500 gp. Continuous damage concentration DC is 10+half damage dealt+spell level. You use Recall Knowledge as a secret check to discover clues among the various things you can see and engage with as you journey along. Animals and Gear (3). KingmakerAI - experimental mod that aims to enhance enemy ai and provides auto-buff options for player characters. Critical Success Your attempt is successful. So you might get off four attacks, but the second one with take a -5 penalty (-4 with agile) while the third and fourth will be subject to a -10 penalty (-8 with agile). DESCRIPTION. If a creature made invisible by this spell leaves the spell's area, it becomes visible and remains so even if it returns to the spell's area. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Pathfinder 2e KINETICIST BASICS by Nonat1s. Each additional day spent Crafting reduces the materials needed. • 4 yr. For instance, a character might note that the walls of a dungeon are covered with Abyssal writing. Benefit: You can complete the verbal and somatic components of spells while using wild shape. A perpetual ocean of fire with skies of smoke, storms of raining cinders, and lakes and rivers of magma flowing along its border with the Elemental Plane of Earth, the plane is. Queen Creek. Let's say you are outside a room and the door is open. Legend. The sphere must be supported by a solid surface, such as a stone floor. However, flaming sphere and several other spells intended to provide once per turn benefits were updated to as part of the Core Rulebook errata. When you gain this condition, you fall prone and drop items you are wielding or holding unless the effect states. You’re sleeping, or you’ve been knocked out. Yes. Casting Time 1 standard action Components V, S, M (a small crystal bead). Range: 30ft Area: One 5ft square "You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast flaming sphere of the indicated level. Domains moon, star, sun, travel. These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. Pathfinder 2E Wizard Changes in Pathfinder 2e Remaster. A two-handed Fighter deals 58% more damage per turn than a caster spending their entire turn sustaining Flaming Sphere. A flaming sphere rolls over barriers less than 4 feet tall. A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. A summoned creature can't summon other creatures, create things of value, or cast spells that require a cost. - Character with the swipe attack feat. On your turn, you must spend each of your actions trying to escape the source of the fleeing condition as expediently as possible (such as by using move actions to flee, or opening doors barring your escape). If the effect is delayed, the completion of the Cast a Spell action is also delayed. And that could be a pretty cool build, in the example of flaming sphere, if you have quickened casting, turn 1 cast flaming sphere twice, turn 2 sustain, effortless concentration to sustain the second, and cast flaming sphere again, turn 3 sustain twice and effortless the 3rd, and move, or cast shield, or take a pot shot with a bow. 8. Flame Sphere will stay for 11 rounds, dealing, at best, 33d6 damage, but you targets possible will pass the Reflex save more often, since Reflex goes up faster than spell CD. -diameter sphere Duration 1. Races Unleashed - more player races. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. Each round of the fire dance, he rolls a Perform (dance or sing) check. Round 3: 3d6 damage from sphere 1 (sustain), 3d6 from sphere 2 (sustain), and shield or inspire courage or bow attack or something. Given the current situation: - Character with a forceful + swipe weapon. In terms of damage per action, it’s equivalent. She teaches temperance and patience in all things. Flaming Star says “after you have cast a fire spell”. On the following turn, you choose to sustain the spell. Latest Pathfinder products in the Open Gaming Store. Sarenrae ( SER-en-ray) is a neutral good deity, associated with Healing and the Sun. You create a sphere of flame in a square within range. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. The sphere deals 3d6 fire damage to each creature in the square when it first appears; each creature must attempt a basic reflex save. Oh and you're bad at blasting but I don't like blasting in 2e anyway (though you do get a few unusually good blasts like inner radiance torrent). i. Attributes Flaming Sphere Druid 2, Sorcerer/wizard 2 School: Evocation [fire] Casting Time: 1 standard action Range: Medium (100 ft. " This means sphere effects are area effects and therefore deal extra damage to swarms. You seek out information about your surroundings while traveling at half speed. Strike [one-action] Attack. At level 1 you have 18 AC while you’re holding a shield. Auditory actions and effects rely on sound. Saves can be targeted. The rules for critical hits on p. Downside is damage doesn’t scale. 0. 1745–1749. The critical success and failure effects of the Craft activity are safe, reasonable effects that are appropriate any time a character wants to Craft: on a critical success, they make more money per day Crafting, and on a critical failure, they ruin 10% of the item's raw materials. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Full Info: From the Core Rulebook, 449: Sometimes you will be called on to attempt a basic saving throw. -radius sphere centered on fire source. Critical Success The target is unaffected. The massive damage rule is a nice addition to 2e, it adds an element to danger to all encounters. [. The target grows vines and leaves, brimming with primal energy. Business, Economics, and Finance. Hellknight paravicars, meanwhile, are absolute exemplars of their orders, and PCs who encounter them will likely find themselves in the midst of momentous events. The rule has not changed; it has only moved. 2x Level 8 item - Flaming rune. Success The target is frightened 1. Also, if the sphere enters your sphere, it can kill you - but won't harm the next monster that steps into that sphere. How to breed 4, 5, 6 and even 7 Angus Pathfinders? Learn from the 2022 Pathfinder Report, which showcases the top Angus cows and sires based on their outstanding production records. While in this form, you gain the corresponding trait and the elemental trait. . The GM determines the DC based on the nature of the incline and environmental circumstances. The flaming sphere must remain within Medium range of the caster at all times, or it immediately vanishes, ending the spell. The downside is you're worse at targeting reflex, you get the occasional spell like resilient sphere, but are largely focused on fort and will. Range medium (100 ft. D&D 5E Using a Flaming Sphere while hidden. Anything that the fireball touches instantly takes 6d6 damage after a reflex saving throw. If the object is in the air when the spell ends, the. You create a sphere of flame in a square within range. So far, I've found only three strategies that work: 1) ignore it, and live with the damage. Source Core Rulebook pg. Yesterday we dinged lvl 3 in our Extinction Curse run so I'm digging the lvl 2 spells. e. DESCRIPTION. Roll the attack roll for the weapon or unarmed attack you are using, and compare the result to the target creature. When the spell ends, all creatures the orb has engulfed are automatically released. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. And yes, spiritual weapon is not agile, and cannot benefit from flanking. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. If you wear your artisan's tools, you can draw and replace them as part of the action that uses them. a. When you do, can you roll the ball, for example, 10 feet to the right, even though you have no. 278 Core Rulebook tell you how this is handled:. Pathfinder 2e has, what I consider to be, a fun mechanic that that rolling 10 over or under the DC causes critical success or failure (or turns failure to success and vice versa). And in some cases hiding your rolls is not an option as it is a crit fail (hazard or flaming spehere) that causes the kill - unless you let roll saves ahead of damage. The sphere must be supported by a solid surface, such as a stone floor. So 1d20 + X+1 for my first target and 1d20 +X+1 for my second target. Reflex: These saves test your ability to dodge area attacks. View Cart; Help; Pathfinder . On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also immobilized for 1 round. 1d20 cs> 15, on a 15-20, etc. To accomplish this, Enemy 1 must move through Square A which is where Flaming Sphere currently is. Flickering Lights: Create an area of inconsistent lighting. From the 5e version of Flaming Sphere - "The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. 1st Level spells: Enlarge Person, Infernal healing, Shield, Vanish, Silent Image, Mage Armor. Here's my attempt to convert it to 2e. The 3rd item level version of it gives you the cantrip Produce flame, and a first level Burning hands. Summary. At caster level 7th, you may. produce flame, charm, flaming sphere, enthral, suggestion, crushing despair, true seeing, divine decree, divine aura, meteor swarm. Fiery Body Spell 7. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. ] Many area effects describe. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude. [deleted] • 5 yr. 545 4. 0. 76. You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Price 5 sp (50 ft. (In my experience, however, combat encounters rarely last that long—usually. Spell Save DC is the same for any spell that you cast. A flaming sphere winks out if it exceeds the spell’s range. . Plants and fungi in the area entangle creatures. The difference between basic and nonbasic saves is just the effects of the degrees of success. The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. Sorcerer's turn ends. An absolute classic of a spell. Several sustained spells are meant to provide once per turn benefits when they are sustained, not. Take the DC from Table 1. CASTING. The GM might allow you to perform a particularly. It ignites flammable objects in the area that aren’t. Success The target takes full damage. If you perform an action with the auditory trait, you must succeed at. I'd treat Spiritual Weapon, Flame Blade, Produce Flame, Flaming Sphere, Orb of Electricity, and 3E Shillelagh in the same way - the damage is Maximized. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Range: 30ft Area: One 5ft square "You create a sphere of flame in a square within range. I'd fly up 15-20 feet, cast aggressive thundercloud, then evil eye the following round as my first move action. Spell List divine Bloodline Skills Deception, Religion Granted Spells cantrip: produce flame, 1st: charm, 2nd: flaming sphere, 3rd: enthrall, 4th: suggestion, 5th: crushing despair, 6th: true seeing, 7th: divine. Sunday at 2:11 PM. 5 damage per casting and distract the caster trying to keep the stupid thing viable, while something like Scorching Ray on the same level is doing more damage in a one-and-done manner with no save. The sphere deals 3d6 fire damage to each creature. Most sustained spells have a stipulation in the description that caps it's activation to one. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. . The affixed armor or weapon is warm. -diameter sphere Spell Resistance: Yes View All Spells » If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Can also disrupt a construct’s animating force. You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). You can only move the sphere to somewhere within range of you, but if you leave it in a location and move away from it without moving it the sphere just sits there. New picks: Magic Missle (1st) Summon Swarm (2nd) Sorcerer’s typical tactics: Send Ape into combat and buff it using enlarge or increasing its armor. e. starstone. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. 0. Minion. You can use your other spell slots. Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage. The effect remains until another command is given. 3d6 sustained at level 3 is a good way to stretch your limited slots and enemies don't have quite so much health yet. If you critically succeed at a Strike, your attack deals double damage. Success The creature is dazzled for 1 round. You automatically critically fail Perception checks that require you to be able to hear. Artisan's Tools Item 0+. Protection from Energy (M): If cast to ward against cold, increase the amount of cold damage absorbed by 5. The first is the Battle Poi, which the Samurai build uses. Pathfinder monks aren't weak! I try to demonstrate the incredible diversity and power of Pathfinder 2e monks in this combat demonstration! We have a drunken master, crane monk, weapon monk, ki master, and zen archer. I may release a few Pathbuilder links that include level appropriate items. A burning globe of fire rolls in whichever direction you point and burns those it strikes. This situation occurs when Flaming Sphere travel distance Question. Almost made us not play 2e. The Path of the Heavens is well known to those who make their way in Golarion. ) Then you can just sustain the two spells as normal. Pathfinder Bless. 5e is like a 1. You take a status penalty equal to this value on all your checks and DCs. . Reflex: These saves test your ability to dodge area attacks. Fleet Step. For a basic save, you’ll attempt the. But if your GM didn't give you the fundamental runes, downgrade to get them. Happily, however, flaming sphere is a sustained spell that adds bonus actions to the flameskull’s action economy—specifically, ramming it into enemies. I'm not saying it's better, but you can get a lot more value out of it. On a success, you deal 3d6 electricity damage. Marc Radle. Deafened. Unfortunately, there are three main problems with flaming sphere (as well as this spell):A creature called by a spell or effect gains the summoned trait. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. gg. , it's part of the original effect that's getting doubled/halved), then. Frost Fall: The area is covered in a chilling frost. 0. 2. Enemy 1 is up next and moves from Square B to Square C. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small seed of fire, or becomes intangible and ghostlike before bursting into a new ball of flame in its new square. Creatures with this trait are natives of the Positive Energy. A spiritual weapon's AC against touch attacks is 12 (10 + size bonus for Tiny object). Unless of course its flaming sphere which should then become a rolling ball of boiling water. Kind of fun to think about a flaming sphere rolling 100ft in 4-6 seconds. The classic combo with Call Lightning is Dazing Spell, and that works quite well for control purposes. Moonbeam is a 5' radius, so effectively a 10*10 area. Business, Economics, and Finance. You repurpose the negative energy that flows through your minions at a moment's notice. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. You substitute various noises and gestures for the normal verbal and somatic components of. The weapon deals an. However, it’s totally useless against flying enemies and the 1d6 ongoing damage won’t be significant. Bonus Cantrip: Light. Cleric Spells 1st: longstrider, 2nd: flaming sphere, 3rd: gravity well. Duration 1 minute. A spell described as a flaming sphere leads you to believe you take damage on your turn as opposed to only on the caster's turn. But hideous laughter is a much more useful option there. 1d20 cs> 15, on a 15-20, etc. 1. Jun 22, 2023. Your staff gets one point per spell level you can cast, so if you wanted to take fireball out of your repertoire, you could use your slots and one point to cast fireball anyway, or 3. Some spells might have slightly different or expanded effects if you sustain them. 0. I will then roll. Minions that gain actions on sustain only act once, flaming sphere only does it's thing once per round, illusory creature as well. In earlier editions of Pathfinder and D&D it was an area burst that gave each character in the area a temporary bonus. 8. DC of the spell + spell level. Flaming Sphere is a trash-tier spell that will often do around 10. Roll damage only once and apply it to each creature you. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. ) So spells like invisibility (especially when heightened to level 4) are pretty damn good in pf2e. Spell 5. The source is usually the effect or caster that gave you the. Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead. Flaming Sphere [Revision] Player's Handbook, page 160 Move the Effect line above the Target line and replace the text with the following: Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Afterall, a primal caster might have access to all spells but there is a limit to how many can be cast each. If conjurations worked as you said it does, wall. This replaces spontaneous casting. But it's only 4d12/round if they stay in the 4 squares you cast in over. 242 4. Pathfinder 1e Player Cheat Sheet. Columns. lesser Alchemists fire deals:Force Open [one-action] Attack. Now in 2E, her being a prodigy is represented by her being really high level and still very young (between 17 and 20 certainly). like flaming breaths rolling out of the mouths of dragons. 2) move the monsters so PC's are hopefully affected as well when the wizards wants to move the sphere. Choose one spell with a sustained duration you have. You have hands in this battle form and can take manipulate actions. Given that the mage above is suspending three spheres of roaring fire, the Evocation School is a natural fit. Flaming Sphere: A very efficient source of damage at low levels when you have few spell slots, and the damage scaling is good enough that you might make this a Signature Spell. 0 Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact. Nyarlathotep (The Crawling Chaos) [CE] Source Gods & Magic pg. A flaming sphere rolls over barriers less than 4 feet tall. 515 4. Then on your next turn, stride away two more times then sustain. A magical flame springs up from the object, as bright as a torch. Source Core Rulebook pg. It's likely that AA was intended to have similar language, but they were thorough with their limitations elsewhere. Thomas Shey. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. Modified 8 months ago. Flaming sphere is fire. Unlike delay, I found nothing saying that this ends the sustain, and I checked both the KO rules and the sustain rules. It ignites flammable substances it touches and illuminates the same area as a torch would. This stout staff is made from gnarled hawthorn. 0 Traditions arcane, primal Bloodline diabolic Deities Lubaiko. Prone. 338: "The sphere must be supported by a solid surface, such as a stone floor" Grease, pg. Gentle Repose H: A corpse doesn't decay and can't become undead. Any creature that fails its save against the sphere catches on fire. Damage over time effects almost universally are underwhelming in dnd/pathfinder. Any creature that touches you or. Both create an effect area of 5' sphere (s). Amulets are items carried for good luck and protection. change to gameplay (X and Y axes, respectively), the Pathfinder second edition skill system is still very much more similar to Pathfinder first edition than to DnD 5e. Orbital Games. Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. Here I talk about why that's a bad idea. Sneak Attack The gang leader deals an extra 2d6 precision damage to flat-footed creatures. This is without factoring in if the enemy is already flatfooted for the first attack, or if there is a bard or cleric giving bonuses to attack and damage, which combined would put the fighter at over 100% more damage than. You and all targets are invisible except to each other as long as you remain within the spell's area. Crafty, charismatic, and often chaotic, they can be great fun to play. Enlarge, Eyebite, Faerie Fire, Far Step, Fear, Feeblemind, Feign Death, Fire Shield, Flaming Sphere, Fly Fog Cloud, Forcecage, Full Cover, Gaseous Form, Gate, Globe of. Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy. tivadar27. 79 2. Sickened Source Core Rulebook pg. Cast [two-actions] somatic, verbal. PF2 Classes: Optimization Handbooks for Pathfinder 2e – RPGBOT. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Replies 69 Views 8K. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Minute Meteors (Spell 3) [Evocation] Traditions arcane, primal Cast Two Actions somatic, verbal Range 120 feet; Target 1 creature Saving Throw basic Reflex; Duration sustained up to 1 minute . When you cast this spell, choose air, earth, fire, or water. Pathfinder 2E I need help to convert a Flaming Sword from D&D 5e to Pathfinder 2e, please! Strider1973; Sep 19, 2022 *Pathfinder & Starfinder Replies 5 Views 2K. 595 4. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Item 15. You make a wide, arcing swing. Source Core Rulebook pg. In short; "You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. Saving Throw Reflex negates (see text); Spell Resistance yes. Source Dark Archive pg. 4th fire shield, fireball, wall of fire; 5th fireball, wall of fireFlaming Sphere. Source Core Rulebook pg. Cast [two-actions] somatic, verbal. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage. I the second target will also get bonus dmg because the forceful. Like a great, gleaming ball of flame situated at the heart of the Astral Plane, the Plane of Fire is the outermost plane of the Inner Sphere. The actual rules text for Determine the Degree of. Page 338, 346, 379, 400: Several sustained spells are meant to provide once per turn benefits when they are sustained, not be used multiple times per turn. It can be extinguished by any means that would put out a normal fire of. Item 6+. In terms of damage per action, it’s equivalent. On the. Source Core Rulebook pg. It also gains weakness 5 to good, mental, and physical damage. Sorcerer's turn comes up, she summons a flaming sphere in Square A doing damage to Enemy 2 in Square A. You must have enough space to expand into or the spell is lost. 0. ECMO3; Jun 21, 2023 *Dungeons & Dragons 2. A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid. Sorcerer's turn comes up, she summons a flaming sphere in Square A doing damage to Enemy 2 in Square A. School evocation [force]; Level bard 3, sorcerer/wizard 3. Polymorph is not normally on the Witch spell list, and polymorphing is something that you need to be. Heightened (+1) The damage increases by 2d6. AD&D 2nd BlessThe way I would personally make a "Scorching Ray" spell is repurpose the oddball way that Flaming Sphere seems to work.